Amnesia Speedrunning Wiki
Orbpiece crimson
This section or article is incomplete and could do with improvement.
Reason: Huge amounts of information missing, formatting needed etc. See The Dark Descent for layout structure.
You can discuss this issue on the talk page or edit this page to improve it.
Hud quest added
This article has a quick guide found here.
Quick guides provide a brief summary of the steps needed for completion.


Video tutorial by Tufwfo: https://youtu.be/QkzgHIK_JCY

The Bunker No Major Glitches is very dependant on RNG. The lack of ammo, grenades and healing will always impact the outcome of the speedrun. In this wiki page optional checks within the game that might have useful loot will be marked like this.

Route[]

The goal of the game is to escape the bunker. In the Central Bunker the main objective is to collect the detonator handle and the dynamite in order to blow up the pile of rocks blocking the escape path. Intro skip can be unlocked by beating the game once, therefore this guide won't cover the linear running section in the trenches outside of the bunker that only occurs in a first playthrough.

Beginning[]

When gaining control you want to head straight for the revolver. Go into the pantry and collect the 2 bullets then simply go towards [Insert soldier name] as he gets pulled into the wall by the monster. The revolver will now be laying on the ground. Grab a heavy gray brick on the right side of that same room. Juggle the brick all the way to the metal door and throw the brick at the lock. Go forward into the save room. Head down right into the generator room and collect the fuel laying around in the room. Fill the generator with the fuel and check the dogtag on the floor for the code. We will need at least two fuel's to finish a run.

The reason why we don't activate the generator right away is because the upcoming tasks doesn't require the power in the bunker to be turned on, so instead of wasting the fuel and risk having the power go out when the power is required we activate it later.

Go back upstairs check pantry on the left side of the stairs and enter in the code on the metal door.

Getting the valve[]

When entering the corridor go left and down the stairs. Go left again and follow the corridor and enter the 3rd room on the left side (the only room with the open door). Go behind the barrels and rip the grate off the wall. Enter the vent, remove the planks and get the code for the locker that contains the valve.

Run in the middle of two shelfs, and check them for nades or fuel also check shelfs near two doors.

Prison Section[]

Once you enter the prison, proceed forward and take a right turn. Look for the door located near the prison cells to the left. Inside that room, there are two possible locations where a rock can spawn. In case you don't find any rocks, use a grenade to blow up the wooden door behind you. However, if you do find a rock, save the grenade for later use. Afterward, quickly move into the room that you just opened.

Amnesia TheBunker Rock location in Prison

Possible rock locations

Inside this room, you will find a vent to your right. Use a wrench to open the vent and enter it.

Reach the "cell door control". Open the second-to-last prison-cell on the right side. Open closed door to the left of you and proceed towards the German soldier. Grab a pair of scissors near him.

Be cautious of the Monster, as it may have already spawned. Run back to the main hallway and proceed to Solider Quarters.